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- Axis camera station client force server argument shortcutr Patch#
- Axis camera station client force server argument shortcutr full#
- Axis camera station client force server argument shortcutr code#
- Axis camera station client force server argument shortcutr password#
So, if you enter a password and the server does not reject it, when the blank prompt returns, just ignore it and wait to connect to the server.
If you connect to a password server using the in-game browser, after you enter the correct password and have pressed enter, the dialog will re-appear, even though the password was in fact correct. And sometimes if the current time falls out of synch with the display frame, this will result in a irrecoverable drop in frame rate with the only option being to quit the game. Some timing syncronization issues may cause anomalies such as, "going back in time" (which also causes animations to freeze momentarily), "warp ahead", "character model distortion", weapon jittering etc. Some minor jittering when using vehicles on the planet. Because the first person view position is tied to the model, your model will sometimes appear to be tilting at an angle, when viewed by another client. The effect is a sort of rubber-band warp effect. This results in a time lapse type delay if you change your translated position in large increments. Axis camera station client force server argument shortcutr code#
The prediction code does not seem to work reliably in the translation model as it does in the orientation model. As such, they will remain their until they encounter another such topology which puts them back on the surface. Sometimes ground vehicles (especially mining drones) will end up under the terrain (if they go over a very steep and sharp incline) and due to how they hug the terrain, don't know they have actually ended up underneath it. Axis camera station client force server argument shortcutr full#
a SAM site located on the planet), for full control of that asset, you need to have Mouse set as your controller in the OPTIONS menu. This means that after switching to an asset (e.g.
If you asset switched to some units and your controller option is not yet to Mouse, you can only use Q/E to rotate the unit. Some problems in the keyboard controls for the space force marine (especially when standing on a support structure). if you enter a CAV, you will not see your character model inside the vehicle. Character models are still not visible in open vehicles on all video cards e.g. At resolutions higher than 1024x768, some HUD screen elements are misaligned. a gunship) and then walks off, may not fall to the ground immediately and will seemingly walk in the air for a short while before dropping to the ground. Sometimes an NPC which ends up walking over a support structure (e.g. a building) and be able to take off and still be attached to it. In some cases a craft could attach to a support structure (e.g. It is possible to crash through visible fighers/gunships located on the decks of assault and naval carriers because there is no collision detect handling between support structures (naval carrier) and the entities they are supporting (gunships on deck). If you walked behind an intruder (or under any gunship's tail) gunship on a carrier and tried to enter the tailgate, the precise collision detect (which handles support structures) may cancel the collision detect (because it doesn't know if you are on the gunship or the carrier deck) and you will fall into the water. This usually happens if you repeatedly drive a vehicle into a building which is a support structure, but which you can't really climb up on. Sometimes (during low frame rates) the precise collision detect (which handles support structures such as buildings which you can climb or land on with a jetpack) will allow a building to be breached. in cities) can also have similar pathfinding issues. Personnel moving around small confines (e.g.
The same can happen to some slow crafts operating around cities (which have closely packed buildings). TYPE 0 and 1 stations) because they cannot change direction fast enough in order to find a suitable exit route from within the structure. Some crafts flying within the vicinity of stations can get stuck inside their structures (e.g.
They will usually recover after several attempts. As a result, they seem to walk back, then by the time they have completed a turn (in an attempt to not face the obstruction), walk forward and because their turn did not cause them to face away from the obstacle, then end up moving forward - and once again into the obstruction. This is probably due to their slow turn rate which is not fast enough at low frame rates.
NPC characters cannot navigate around certain (irregular) objects. Axis camera station client force server argument shortcutr Patch#
Last Updated : 05/09/04 Red entries are new since current patch Retail Version : 1.00.01 (Released on 02-04-04) Official Patch Version : 2.00.00 (Released on 05-07-04)